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Company of heroes 2 changelog
Company of heroes 2 changelog








company of heroes 2 changelog

Fixed the issue where the Panther was not capable of firing its main gun. * Reinforce time increased from 13s to 17s. * Soldier hitpoints increased from 85 to 90 (squad hitpoints from 510 to 540). * Medium radius damage from 0.26 to 0.35. * Cost decreased from 360mp/60f to 340mp/55f. 50cal M2Hb Heavy Machine Gun upgrade cost from 50 to 75 munitions. * Veterancy 3: +20% Weapon Accuracy, +50% Weapon damage. * Veterancy 2: +25% Top speed, -15% Received Damage. * Veterancy 1: +5 Sight Range, +15% Weapon accuracy. * Construction time from 35 to 30 seconds. * Normalized range table to match other infantry anti-tank weapons. * Increased effectiveness vs skirted targets. * Slightly increased effectiveness vs heavily armored targets. * Damage multiplier against non-armored and lightly armored vehicles set to a fixed value of 2 (decreased from 2.5 on some of them). * Base damage increased from 55-65 to 70-80. * Hotkey changed from H to T to no longer overlap with Hedgehogs (Tank Traps). * Fixed an issue with level 3 production penalty not being toggled off.

company of heroes 2 changelog

* Level 2 Production upkeep modifier from -10% to -20%. * Replaced infantry anti-tank weapon accuracy bonus to a small penetration bonus. Squad AI changed to prevent jumping to cover while in combat improving control over squads entering combat (particularly useful for target firing infantry anti-tank weaponry).

company of heroes 2 changelog

Updated some physics settings to improve performance and visuals. All area of effect accuracy is now fixed to work correctly on outer area of effect radii. Increased overall HMG accuracy by about 15%. * Medium area of effect distance damage reduced. * Equalized and reduced the distance units will flinch from an impact. * Veterancy 2: -15% Received damage, -20% Barrage recharge time. * Veterancy 1: +5 Weapon & barrage range. * Reduced the distance units will flinch from an impact. * Setup/teardown time normalized to 2.2/1.9 seconds. * Maximum area of effect distance from 7 to 5. * Area of effect damage increased across all ranges within the radius. * Small tweaks to target tables to fit with the higher base damage. * Shells will never bounce on vehicles anymore. Overall manpower income decreased by 10.










Company of heroes 2 changelog